About me
Hi, I'm Toro_king / Ruv and I'm the one-man show who leads this whole operation.
I didn't start developing on Roblox for the money. In fact, it wasn't even a thought of mine to start development at all. Like many others, I joined Roblox to play the games other people had built. Eventually, I started to test the waters of Studio by making a few simple games of my own. All of my games received practically no traction, and I was okay with that; I developed for enjoyment anyway. However, one of those games, Skyblock game, a game I had put together in an hour after one of my favorite games at the time was taken down, started gaining traction at an unprecedented rate. Seeing people spend time in my game that I initially put together as a passion project helped me realize that making games can become more than "just for fun". After pouring weeks of work into a new game, I published SkyBuild to the world on New Year's Day 2025. Within a few weeks, it had reached eight thousand concurrent users. Something had clicked in me. And I've only created more ever since.
I follow a different philosophy when developing Roblox games: make games people want to play. For me, that means putting the player experience first. Monetization comes second; I place passes and purchases in places making sure they wouldn't be a hindrance to players. For example, in one of my projects, Build with Voxels, all blocks and furniture items are unlocked from the start because building is what makes the game unique. I don't believe in creating item pack products because it would hinder the core part of the game. Instead, I find other ways to monetize the game without them being too much of a problem: things like faster pickaxes or flying carpets. If the players are happy, I'm happy.
I will try to continue developing on Roblox for as long as I can; it's something I truly enjoy doing. I'm only getting started.